preposterus: (♙ found it out from him)
2014-12-15 07:46 pm
Entry tags:

( tu shanshu ; history. )

Since his wikia and wikipedia links are kind of a fanbrattish mess, I wrote this instead. Much of Chris' life up until he returned to the past is conjecture/headcanon based off of hints he drops while in the past. His time in 2003/2004 is what constitutes the season 5 finale and all of season 6 of the show.

I'm sorry, the wiki is nice for fact-checking but the history write ups are painful. )
preposterus: (♙ you should have picked honesty)
2014-12-15 07:39 pm
Entry tags:

( tu shanshu. )

Player information
Name: DJ
Age: 22
Contact: [personal profile] whitelighter / psitaniums / [plurk.com profile] biomagnet
Other characters: Cain (Jacob Kane) [[personal profile] insertdadjoke] {AC was a check-in this month...}

Character information
Name: Chris Halliwell
Canon: Charmed
Canon point: After episode 6x19. Crimes and Witch-Demeanors.
Age: 22 (time travel shenanigans means he's probably a few months younger than he counts himself as, but it isn't all that significant)
Reference links: FINE I'LL LINK THE WIKIA sobbing rn

You can read my own highly sarcastic but entertaining write-up of his history in addition if you'd like. It includes my headcanon for his early life that is not expounded upon in the show. For the record, Chris's birthday is never explicitly stated, but he was conceived in February and born the average nine months later, ergo my November to the wikia's saying October.

Setting: More or less the exact same modern day Earth (2004, if you're curious) that you know and love. Pop culture is the same, history is the same... only most legends, myths and magical lore contain more than a few kernels of truth in them. The most common and noticeable differences are the existence three major planes and a whole host of magical creatures. Those three planes are earth (the source of magic), Up There (where good magic and whitelighters reside, a white and calming expanse that sometimes pretends to have architectural structure) and the Underworld (home of demons and evil magic, a series of intricate and endless caverns). In this universe, everything is balanced around the fight of good and evil throughout all of history as there is literally no in between even if you go up to the cosmic scale. Truly neutral magical beings are rare and only ever exist to perform special services rather than be their own people. Below are the major species of movers and shakers in the magical world, but this is not an end-all, be-all list.

Witches (a gender neutral term) are humans born with a magical talent, an inherited trait, and are committed to keeping the balance toward good rather than evil. Many of them are simply protectors of nature and good with only the ability to cast spells and imbue their concoctions with magical properties in order to make potions of various and sundry effects. Strong enough witches have active powers like telekinesis or energy manipulation making them more capable of fighting back agents of evil. Every family of witches keeps a book detailing the dangers they have faced, as well as spells and potion recipes. This is called their Book of Shadows. Generally, Books of Shadows will be protected by many magical charms; the Halliwells' Book is the best protected in known magical society. As witches are bound by moral code and the use of good magic, they are also prey to a force of karma for any frivolous use of magic for personal gain. This will often exaggerate the power of spells or change their effect if the magic is not being used toward general betterment.

Warlocks (also gender neutral) are witches who have lost their way and fallen to their darker impulses or were born into evil, using their magic to harm and hinder rather than help. They can be found working in league with demons or on their own. As a perk for going evil and all that, they have a form of transportation simply called "blinking". They tend to keep their own family repositories, these called Grimoires.

Note that witches and warlocks who come into their powers late in life are subject to a morality-deciding moment. How they first use their magic against another person will have enough backlash to decide if they will be good or evil, although extreme circumstances can cause them to switch alignments at even later points in their lives.

Whitelighters are the equivalent of guardian angels, people who were brought back after death as magical and immortal beings in order to serve a greater purpose. They guide young and impressionable witches or protect those with destinies to become other whitelighters, and generally reside in a safe haven-type plane simply called Up There. They are pacifistic by nature and possess the ability to heal any wound provided that the subject is not dead. For some reason, this works on inanimate objects but not animals. Darklighters are the only ones capable of killing whitelighters with their special poison-tipped arrows. They use "orbing" to quickly get from charge to charge, and speak any language that their charges speak for better guardian angeling. (Higher-level whitelighters are called Elders and are pretty much the most useless board of directors ever.)

Demons are incredibly numerous and span untold subspecies, residing in another plane called the Underworld, and frequently prey on humans and witches alike while perpetuating the cycle of evil to be fought. To go into detail about demons would be to write an essay, there are simply too many. They all possess the ability to "shimmer" (a form of teleportation) or "flame" (same as before, but reserved for the real upper-level badasses), do not possess souls, and there is no one single faction of demons working together. There used to be a demonic entity called the Source of All Evil but that's another story entirely and he's vanquished now. There are a subsection of demons called darklighters, the only species in existence to know the trick of a poison that can kill whitelighters. Thankfully, they're notoriously difficult to work with and often do their own thing.

Notably, all magic is hidden from the nonmagical populace and this secrecy is the only thing both good and evil magical forces can agree upon: exposing your magic to the world for all to see can result in severe consequences. Mortals who require help of the magical kind or are otherwise uninvolved are called innocents. Magic can indeed be conferred to mortals using special spells or potions (or even blood transfusions!), but the power is unnatural, their bodies unable to actually process it, and will drive people completely insane. For details on specific species or aspect of... anything, really, your best bet would be to check the wiki, for all that it looks to sometimes be written by fourteen year olds.

Personality: If you asked anyone who knew Chris Halliwell, they would tell you he's bossy, outspoken, driven, obsessive, neurotic, intensely secretive, and seriously needs a lesson in chilling out. All of this is painfully true, but is not the end all, be all of what defines him. Although he is perfectly capable of acting normal and civil in day-to-day interactions and being a nice guy, when he sets his mind to something, he will put every part of his being into accomplishing it. This is not to say he overreacts to small tasks, just that he Gets Things Done.

Growing up in his older brother, Wyatt's, shadow has instilled a deep-seated sense of inferiority and jealousy in Chris. Whereas his brother is the Twice-Blessed Child, first male born to the Warren line in centuries, King Arthur reincarnated and wielder of Excalibur, strongest single force of magic the world would ever know... Chris is simply Christopher Perry Halliwell. Wyatt knew from a young age that he could have whatever he wanted thanks to all of his power, and was taught humility to balance that (though that didn't exactly turn out too well for Mr. Future Evil Overlord); Chris, on the other hand, was taught the value of hard work and not letting his brother's power get in the way of doing what was right simply because Wy could do it better. He loves his brother dearly, but just as Wyatt can't help being so incredibly overpowered, neither can Chris help his own bitterness at the vast difference in their talents. As a result of this, Chris's self-worth is closely tied to his ability to finish what he starts and come out on top of whatever self-imposed challenge he sets. He is not unwilling to compromise with others should his own goals conflict with theirs, but he will not back down entirely and, if he can help it, will still come out with points in his own favor.

Chris is willing to let the ones he trusts lead when they agree on goals or he has no strong opinions on the matter. Being the son of a magical force that is at its strongest when working with others, not to mention often being paired up with his brother when they were growing up, means Chris understands the whole teamwork thing. It's when he disagrees that he speaks out, takes control, or tries to do things his own way. If he doesn't trust someone enough to let them have control, he will lie, deflect or otherwise excuse himself from the situation until he can do things solo.

At fourteen, his mother died and his family began to fall apart. His father was never there for him. His brother took over the world as an evil dictator. Because of having to grow up too quickly and without proper support, Chris's emotional maturity still remains near that of a teenager even though he's forced to take all of the responsibilities of an adult. He bucks against authority, and reacts poorly when dismissed out of hand. He'll sulk, pout, whine and bitch if he feels neglected or needs attention. When he feels he is in the right and knows what needs to be done (whether for his sake or others'), he becomes bossy and hyperfocused, like nothing but his own goals matter. It is not without reason that the sisters often called him neurotic. When someone else does something wrong, he isn't above poking at the event with sarcasm or moral superiority for having not fallen into the same trap. More than that, he is extremely protective of his family and friends and would do anything to help them out... even if his definition of 'help' doesn't exactly match the textbook.

Since he came to the past, Chris has grown into a much rougher persona in order to protect himself. His usual sarcastic bite has become a cynical snap and his temper is easier to ignite than ever — not that his anger usually results in explosions, but a bitter simmer. Details about himself and the time he comes from have been closely guarded for fear of screwing up the timeline in completely irrevocable ways, a habit he has kept even after such drastic measures were no longer necessary. That isn't to say that he keeps secrets flawlessly; he does slip up every now and then, just with the smaller things that he doesn't necessarily think to hide. Calling him an extremist would not be too much of an exaggeration, as he has knowingly put even the ones he loves into dangerous situations. He overestimates his own abilities and does not always account for all the ways something could go wrong. He is not above violence to solve magical problems. Being attacked and vanquishing demons is the norm in a witch's life, but Chris is pushed even further than that and kills three Valkyries in order to help the sisters and keep his plans somewhat on-track, though notably not without remorse. He does some of the more reprehensible things only because he has to, and has learned to put his own wants behind those needs. Killing innocents is a step that even Chris won't take.

Stranded in a time where his family had no idea they were dealing with their future son and nephew put an extreme strain on Chris. He dove into his work to find whatever demon had turned Wyatt, his usual drive and dedication pumped up to 11 until that race against time was the only goal at that point in his life — for the time he was in 2004, he had no one to lean on, nor anyone who genuinely cared enough to make him take a proper break. Stress was the name of the game.

Revealing himself to his family in the past and finally receiving some of the love and attention he had been missing his entire adult life has helped him put a lid on many of his more negative eccentricities and mellow out, but you can’t get rid of a lifetime of neuroticism with a little family love. Looking beyond his usual attitude, Chris reveals himself to be a kind, if often misguided, and compassionate individual. He is extremely loyal to those he trusts (though said loyalty is hard-earned for anyone not named "Halliwell") and will often be there to help anyone inside that circle.

Keeping secrets is a natural part of any witch's life, hiding one's own magic in order to keep from exposing magic. Even though any sort of magical being has to make sure not to reveal itself to the nonmagical community, that doesn't mean magic isn't a humongous part of their lives, and Chris is no exception. Unlike his mother and aunts, whose powers were bound until their young adulthood, Chris was born into his powers and the freedom they gave him — orbing especially. What little power he had (in comparison to Wyatt, anyway) is extremely important to him; without them, he wouldn't be half the person he grew up as, the one who can travel across the world in seconds, move objects with the flick of his hand, or save lives with a handy-dandy rhyme or well-brewed potion. Even if he loses his powers sometimes (and in his family, it's bound to have happened once or twice), he still bounces back with the knowledge that he is magic and his powers and experiences set him apart from so many others.

'Personal gain' is the concept that if magic is ever used to help oneself instead of to help others (such as rigging the lottery or conjuring yourself a super-nice car), the magic will backfire in some way. Although Chris certainly toes the line, an ingrained respect for magic keeps him from outright abusing it... although that doesn't mean he won't use magic to his advantage if the opportunity presents itself or if he's desperate enough. He's a little dumb like that.

Appearance: Chris stands at a respectable six feet and one inch tall. He has his mother's build and chocolate brown hair reaching near to his ears once again, and his father's stormy eyes — green, instead of Leo's blue. His fashion choices are incredibly hit or miss: sometimes he'll look perfectly fine, but at other times... don't ask. While he tends to give off an air of confrontation most times, if he lets his guard down it's really easy to see how young he really is. Whatever you think his voice sounds like, I promise you it's higher pitch and softer spoken.

Abilities: Chris is what fanon terms a "witchlighter," a hybrid born of a union between a witch and a whitelighter. This means that he possesses more abilities than your average witch, less than your average whitelighter, and still does not make him at all notable in his family full of godmodes. As a son of both a Charmed One and an Elder, Chris is stronger than most all witches outside of his family... but weaker than anyone inside of it. For ease of reading, let's put his powers into a bullet list:

Orbing. Basically some sparkly, jingly teleportation. One of the three major types within Charmed canon (the others being "blinking" and "shimmering"), capable of easily traversing into the two other major planes of existence: Up There and the Underworld. Canonical limitations on this power include being unable to orb out of confines made of magical energy or places specifically meant to hold whitelighters. He can orb other people or objects with him as long as he maintains contact with them or someone within the chain.
    ✬ Hearing a charge's call. If someone calls for him by name, he may pick it up and be able to follow the trail through orbing. The show is somewhat inconsistent about how one acquires a charge or what it means to have a charge, so I usually have to play this one by ear. Chris can put this ability on "mute" if he deems it necessary.
✫ Telekinesis. He's only ever seen to channel this through waving his hands, although it's possible that he can also use it by squinting his eyes much like his aunt and brother.
    ✬ Telekinetic orbing. The ability to teleport an object either to himself or to be redirected somewhere else. Calling its name (does not need to be overly specific) appears to strengthen the ability but is apparently not necessary for Chris judging by his child-self in season eight.
✫ Spellcasting. The ability to create a desired effect simply by stringing together a rhyme or poem based on what is trying to be accomplished. The trickiest of powers to master, as it can be used without meaning to and can often have an unintended effect due to poor wording, the powers invoked in the spell, or insufficient power.
✫ Potion making. Given a good recipe and the required ingredients (sometimes a ritual to properly settle the concoction is necessary), this is the magical ability to tie the components together and create a potion of a varying effect. Most common are potions to vanquish demons, smoke bomb potions or sleeping potions. Most offensive potions need only be thrown at their target to work.
✫ Scrying. Allows Chris to locate a person by circling a crystal over a map until the crystal drops on the location of his target. A weak ability on its own, it can be strengthened with a focus belonging to the target; the stronger the emotional connection between the person and object, the easier it makes to locate them.

Aside from weaknesses borne of his difficult personality, Chris is extremely susceptible to a substance known as darklighter poison thanks to his whitelighter heritage. Without magical healing intervention, the poison is untreatable and would kill him within hours of exposure. His magic can also be suppressed and blocked by a variety of spells, charms and natural effects; on the flipside, he is immune to demonic spider poison, and empathic reading in all but extreme circumstances. He is as mortal as anyone else, and succumbs to wounds just as easily.

Inventory: Only the clothes on his back and an engagement ring in his pocket.

Suitability: Chris has been through a lot in his life. Getting pulled into a dimension between life, death and dreaming is hardly unheard of, and he's quick to work on his feet if he has to. He'll get himself settled and then see about getting himself home, or else doing whatever it is fate dragged him into Konryu for in the first place.

Samples
Third-person:

First-person: Blogging. We've devolved into blogging. What ever happened to just talking to someone face to face? Anyway, does anyone have a couch open for the night? Or the next couple of nights. I'll pay you back, I just need to figure this place out more first.